Blaugust Day 2 – Gamification for Good

Another interesting issue raised in the discussions around the Future Learn: Smart Cities course that I’ve been doing is that whilst it’s vitally important to collect data on how people go about their daily lives in order to improve those lives, how do you get people to give you that data? This isn’t particularly dealing with people’s privacy issues or data concerns, but instead dealing lack of engagement. How do you persuade people that this is worth doing, and find a way to integrate with with their daily lives, so that it’s not an inconvenience in any way?

The concept of gamification was raised. Fitbits and similar devices  give rewards for activities. Apps like Habitica encourage you to treat everyday tasks like like an RPG. But could this be applied to the task of collecting city data?

Enter Pokémon Go…

<blockquote class=”twitter-tweet” data-lang=”en”><p lang=”en” dir=”ltr”>Pokémon Go has raised a lot of interest in AR investment. Expect a new wave of IRL games. Gonna be a cultural shift as big as mobile gaming.</p>&mdash; Robert Rath (@RobWritesPulp) <a href=”″>July 24, 2016</a></blockquote>

Augmented reality is likely to become a huge deal in the near future. Is would be amazing if that could be applied to Smart Cities – if people could see, overlaid with the city, both how data and services move through the city and how their data contributions affect it.



3 thoughts on “Blaugust Day 2 – Gamification for Good

  1. Pingback: A Round-up of my #FLSmart16 Posts | Clare@Blog
  2. Pingback: Blaugust 24: Crowdsourced Citizen Science with Crickets | Clare@Blog
  3. Pingback: Quick Blog: Learning Updates | Clare@Blog

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